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As Nintendo star swordsman, Link has had his fair share of fights with Smash Brothers, but Soul Calibur was the game that really let Link shine at what he could do.
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While we will get to the other two here in a moment, it turns out that the GameCube version sold the most out of the three, and we have a certain Hero of Time to thank for that. As to further propel sales, each version would have a “Special Guest” fighter that would get to fight against the rest of the cast. When Soul Calibur 2 was coming out, we got the announcement it would be available on all three consoles (GameCube, Xbox and PlayStation 2). To start off this list, we might as well skyrocket to what many would argue to be the best one. Just how many of them were worthwhile additions? Let’s find out. Who would have thought a 3D weapon fighter would gain so much momentum that the 2nd game (or 3rd if we count Soul Edge,) would have had companies throwing their characters into the mix so they can fight it out on the stage of history? After Soul Calibur 6, I wanted to make a fun editorial talking about the potential characters we could see in upcoming titles, but I thought it would be much more fun first to do a quick review of all the guest characters who we have seen throughout the games. For as much crossover potential as those games are, we can‘t overlook where it feels it all started: Soul Calibur. They were a part of the two Project X Zone games, and let’s not forget that they had a hand in developing Super Smash Brothers for 3DS/Wii U. In Tekken 7, we got Akuma from Street Fighter, Geese from King of Fighters, Noctis from Final Fantasy XV and even Negan from the Walking Dead. While working on the review for Soul Calibur 6, I couldn‘t help but ponder to myself about Bandai Namco’s power of crossovers.
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